
Quill Database : xmasice.z80

Extracted by UNPAWS32 v2.0

General data
------------

Locations                           16
Objects                             12
Conveyable objects                   4
Messages                             8
System messages                     32
Character sets                       0
Default ink color                    0
Default paper color                  5
Default flash state                  0
Default bright state                 0
Default inverse state                0
Default over state                   0
Default border color                 5
Database version                     A
Database not compressed
Snapshot type          Z80 48K Basic48

--------------------------------------------------------------------------

Vocabulary
----------
N       1
NORT    1
S       2
SOUT    2
E       3
EAST    3
W       4
WEST    4
MOUN    4
NE      5
NW      6
SE      7
SW      8
U       9
UP      9
CLIM    9
ASCE    9
D      10
DOWN   10
DESC   10
CAVE   11
DOOR   11
INTO   11
TRAP   11
OUT    12
UNLO   53
OPEN   65
T      69
WAKE   70
KICK   70
SHUT   79
CLOS   79
LOCK   79
ON     80
RING   85
HELP   90
OFF    99
GET   100
TAKE  100
DROP  101
LEAV  101
PUT   103
WEAR  103
I     104
INVE  104
CARR  104
R     105
REDE  105
LOOK  105
QUIT  106
STOP  106
SAVE  107
LOAD  108
REMO  109
LIGH  110
RIBB  115
CAT   120
HAT   121
WAND  122
BOOK  123
SPEL  123
KEY   124
SIGN  125
TORC  126
STUF  127
CROC  127
BELL  128
LOG   129
LOGS  129
TEDD  130
BEAR  130
MODE  131
TRAI  131
_     255

--------------------------------------------------------------------------

MESSAGES
--------
Message   0  
{17}{2}{16}{6} *******   Well Done!   *******  {17}{5}{16}{0} {6} {6}{6}{6}THERE IS A BIG FLASH OF COLOURED SMOKE, AND THE ICE BLOCKS AROUND SANTA AND HIS HELPERS VANISH.{6}{6}{6}"THANK YOU VERY MUCH," HE SAYS.{6}"YOU MUST HAVE BEEN CLEVER TO    REVERSE THE ICE WITCH'S MAGIC.   NOW I MUST GET READY.{6}MERRY CHRISTMAS! HO HO HO!"

Message   1  
IT MAKES A CLANGING SOUND!

Message   2  
You have unlocked and opened     the trapdoor, and there is a     stone staircase  going down      under it.

Message   3  
YOU CAN'T!  It's locked.

Message   4  
The cat wakes up and turns into  the Ice Witch.{6}{6}She casts a spell which turns    you into a frog!

Message   5  
It's ELECTRIC! It doesn't burn.

Message   6  
To cast spells you need to be    fully prepared!

Message   7  
If you want to read about where  you are, type in LOOK.{6}If you want to know what you're  carrying, type in INVEN{212}ORY.{6}Remember what you have to do is  to cast a magic spell! 


--------------------------------------------------------------------------

SYSTEM MESSAGES
---------------
System Message   0  
Everything is dark.

System Message   1  
You can also see:-

System Message   2  
^{13}I await your command.

System Message   3  
^{13}I'm ready for your instructions. 

System Message   4  
^{13}What are your instructions?

System Message   5  
^{13}Give me your command.

System Message   6  
Sorry I don't understand that.^{13}Try some different words.

System Message   7  
You can't go in that direction.

System Message   8  
You can't do that.

System Message   9  
You are carrying:-

System Message  10  
{32}{26}{0}(worn)

System Message  11  
Nothing at all.

System Message  12  
Do you really want to quit now?

System Message  13  
^{13}{32}{10}{0}{18}{1}END OF GAME{18}{0}^{13}^{13}Do you want to try again?

System Message  14  
Bye. Have a nice day.

System Message  15  
OK.

System Message  16  
   {18}{1}{17}{2}Press any key to continue

System Message  17  
You have taken 

System Message  18  
 turn

System Message  19  
You have scored 

System Message  20  
You're not wearing it.

System Message  21  
You can't. Your hands are full.

System Message  22  
You already have it.

System Message  23  
It's not here.

System Message  24  
You can't carry any more.

System Message  25  
You don't have it.

System Message  26  
You're already wearing it.

System Message  27  
 {8}{8}{18}{1} {8}{18}{0}

System Message  28  
{20}{1}>{20}{0}{18}{1} {8}{18}{0}

System Message  29  
Database full

System Message  30  
Limit reached

System Message  31  
BREAK


--------------------------------------------------------------------------

LOCATIONS
---------
Location   0  
Star Dreams in association with  16/48 magazine present:{6}{6}{6}{144}{144}{144}{144}{144}{144}{144}{144}{144}{144}{144}{144}{144}{144}{144}{144}{144}{144}{144}{144}{144}{144}{144}{144}{144}{144}{144}{144}{144}{144}{144}{6}{6}{6}"A SPELL OF CHRI STMAS ICE"{6}{6}{6}{6}by Mike Turner.{6}{6}{6}{144}{144}{144}{144}{144}{144}{144}{144}{144}{144}{144}{144}{144}{144}{144}{144}{144}{144}{144}{144}{144}{144}{144}{144}{144}{144}{144}{144}{144}{144}{144}{6}{6}{6}A very easy adventure{6}for novices and children.{6}{6}{6}Written on the Quill system.{6}{6}{6}any key to start

Location   1  
{144} {144} {144} {144} {144} {144} {144}{6}{6}YOU CAN SEE SNOW ALL AROUND.     There is a signpost which says;  "TO THE NORTH POLE"{6}It points north, of course!

Location   2  
{144} {144} {144} {144} {144} {144} {144}{6}{6}A CROSSROADS.{6}{6}Four snow covered paths lead     NORTH, SOUTH, EAST and WEST.

Location   3  
{144} {144} {144} {144} {144} {144} {144}{6}{6}A SLIPPERY PATH LEADS WEST TO A  DARK MOUNTAIN, AND EAST INTO THE SNOW.

Location   4  
{144} {144} {144} {144} {144} {144} {144}{6}{6}YOU ARE OUTSIDE A DARK CAVE      OPENING IN THE DARK MOUNTAIN.    IT IS SCAREY!{6}{6}The way out is East.

Location   5  
{153}{152} {153}{152} {153}{152} {153}{152} {153}{152} {153}{152} {153}{152} {153}{152} {153}{152} {153}{152} {153}{152}THE HALL OF THE ICE WI TCH{6}{6}{6}A huge hall with  icicles hangingfrom the ceiling .{6}There is a {16}{3}purpl e throne{16}{0} at the north end. A {16}{7}sno wy white cat{16}{0} is asleep on a foot stool in front {6}of it.{6}{6}In the centre of  the floor is a trap door.{6}{6}The way out is s outh

Location   6  
{153}{152} {153}{152} {153}{152} {153}{152} {153}{152} {153}{152} {153}{152} {153}{152} {153}{152} {153}{152} {153}{152}THE WITCHES CELLAR{6}{6}{6}A stone staircase leads up to a  trap door in the ceiling. All    around are jars full of things   for spells! 

Location   7  
{144} {144} {144} {144} {144} {144} {144} {144} {144} {144} {144} {144} {144} {144} {144} {144} YOU ARE STANDING  OUTSIDE A CAVE {6}{6}Above the door i s written;{6}{6}{6}{16}{6}{17}{2}SANTA CLAUS'S GR OTTO{17}{5}    {6}{16}{0}{6}{16}{0}{6}The path goes we st

Location   8  
{144} {144} {144} {144} {144} {144} {144} {144} {144} {144} {144} {144} {144} {144} {144} {144} THE GNOMES WORKS HOP{6}{6}{6}This is where th e gnomes make {6}all kinds of toy s. There are a  lot  of benches  with half {6}finished work.   {6}Ways out are nor th, south, east and west.

Location   9  
{144} {144} {144} {144} {144} {144} {144} {144} {144} {144} {144} {144} {144} {144} {144} {144} STORE ROOM{6}{6}{6}{6}This is full of  tools, wood,{6}parts of toys, w rapping paper   and string.

Location  10  
{144} {144} {144} {144} {144} {144} {144} {144} {144} {144} {144} {144} {144} {144} {144} {144} SANTA'S GREAT HA LL{6}{6}{6}At the north end  is a roaring{6}log fire and in  front of this   are several armc hairs.{6}{6}{6}In the centre of  the room is a  long table, arou nd which are{6}seated Santa Cla us and his{6}gnomes. They are  all frozen intogiant blocks of  ice!{6}The room is very  warm, but the  ice is not melti ng.

Location  11  
{144} {144} {144} {144} {144} {144} {144} {144} {144} {144} {144} {144} {144} {144} {144} {144} THERE IS A LARGE  SIGN.{6}{6}{6}It says;{6}{6}{6}{6}THE NORTH POLE I S CLOSED TO{6}TOURISTS OUT OF  SEASON.{6}{6}{6}The only way out  is south.

Location  12  
{144} {144} {144} {144} {144} {144} {144} {144} {144} {144} {144} {144} {144} {144} {144} {144} THE DESPATCH SHE D{6}{6}{6}There are two sl eighs, one of   which is half lo aded with{6}brightly coloure d parcels tied  up with ribbon.

Location  13  


Location  14  


Location  15  
TROUBLE AT THE NORTH POLE!{6}{6}{6}The wicked Ice Witch has cast a  spell on Santa Claus to prevent  him delivering the presents for  Christmas Day!{6}{6}{6}{6}You will be taken to the North   Pole, & you must find a way to   reverse the magic.{6}{6}{6}GOOD LUCK!{6}{6}{6}{6}Type in where you want to go &   what you want to do when I ask   you.(Compass directions may be   abbreviated to one letter, e.g.  N for NORTH.)If you require{6}advice, type HELP.{6}{6}{6}press a key when you're ready.


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CONNECTIONS
-----------
Location   1:  N    2

Location   2:  S    1
               W    3
               E    7
               N    11

Location   3:  E    2
               W    4

Location   4:  E    3
               CAVE 5

Location   5:  S    4
               OUT  4

Location   7:  W    2
               CAVE 8

Location   8:  S    9
               N    10
               E    12
               W    7
               OUT  7

Location   9:  N    8
               OUT  8

Location  10:  S    8
               OUT  8

Location  11:  S    2

Location  12:  W    8
               OUT  8

--------------------------------------------------------------------------

OBJECT NAMES
------------
Object   0  
a switched ON {16}{0}torch

Object   1  
a witches hat

Object   2  
a magic wand

Object   3  
a book of spells

Object   4  
a key

Object   5  
some ribbon

Object   6  
a torch

Object   7  
a stuffed crocodile

Object   8  
a bell (silver)

Object   9  
some logs

Object  10  
a model train

Object  11  
a teddy bear


--------------------------------------------------------------------------

INITIALLY AT
------------
Object   0    NC
Object   1    5
Object   2    6
Object   3    6
Object   4    12
Object   5    12
Object   6    9
Object   7    6
Object   8    10
Object   9    7
Object  10    8
Object  11    8

--------------------------------------------------------------------------

RESPONSE TABLE
--------------
U     _          AT             6
                 CLEAR          0
                 GOTO           5
                 DESC        

D     _          AT             5
                 NOTZERO       11
                 SET            0
                 GOTO           6
                 DESC        

OPEN  CAVE       AT             5
                 CARRIED        4
                 SET           11
                 MESSAGE        2
                 DONE        

OPEN  CAVE       AT             5
                 MESSAGE        3

OPEN  T          AT             5
                 CARRIED        4
                 SET           11
                 MESSAGE        2
                 DONE        

OPEN  T          AT             5
                 MESSAGE        3

WAKE  CAT        AT             5
                 MESSAGE        4
                 TURNS       
                 END         

ON    HAT        CARRIED        1
                 WEAR           1
                 OK          

ON    TORC       PRESENT        6
                 SWAP           0   6
                 OK          

RING  BELL       CARRIED        8
                 MESSAGE        1

HELP  _          MESSAGE        7

OFF   HAT        REMOVE         1
                 OK          

GET   OFF        REMOVE         1
                 OK          

GET   I          INVEN       

GET   RIBB       GET            5
                 OK          

GET   HAT        GET            1
                 OK          

GET   WAND       GET            2
                 OK          

GET   BOOK       GET            3
                 OK          

GET   KEY        GET            4
                 OK          

GET   TORC       PRESENT        0
                 GET            0
                 OK          

GET   TORC       GET            6
                 OK          

GET   STUF       GET            7
                 OK          

GET   BELL       GET            8
                 OK          

GET   LOG        GET            9
                 OK          

GET   TEDD       GET           11
                 OK          

GET   MODE       GET           10
                 OK          

DROP  RIBB       DROP           5
                 OK          

DROP  HAT        DROP           1
                 OK          

DROP  WAND       DROP           2
                 OK          

DROP  BOOK       DROP           3
                 OK          

DROP  KEY        DROP           4
                 OK          

DROP  TORC       PRESENT        0
                 DROP           0
                 OK          

DROP  TORC       DROP           6
                 OK          

DROP  STUF       DROP           7
                 OK          

DROP  BELL       DROP           8
                 MESSAGE        1
                 OK          

DROP  LOG        DROP           9
                 OK          

DROP  TEDD       DROP          11
                 OK          

DROP  MODE       DROP          10
                 OK          

PUT   ON         WEAR           1
                 OK          

PUT   HAT        WEAR           1
                 OK          

I     _          INVEN       

R     _          DESC        

QUIT  _          QUIT        
                 TURNS       
                 END         

SAVE  _          SAVE        

LOAD  _          LOAD        

REMO  HAT        REMOVE         1
                 OK          

LIGH  TORC       CARRIED        6
                 MESSAGE        5

HAT   ON         CARRIED        1
                 WEAR           1
                 OK          

HAT   OFF        REMOVE         1
                 OK          

BOOK  _          AT            10
                 WORN           1
                 CARRIED        2
                 CARRIED        3
                 BEEP          10  70
                 BEEP          10  80
                 BEEP          10  90
                 BEEP          10 100
                 BEEP          10 110
                 BEEP          10 120
                 BEEP          10 130
                 BEEP          10 140
                 BEEP          10 150
                 BEEP          10 160
                 BEEP          10 170
                 BEEP          10 180
                 BEEP          10 190
                 BEEP          30 200
                 MESSAGE        0
                 TURNS       
                 END         

BOOK  _          AT            10
                 CARRIED        2
                 MESSAGE        6

TORC  ON         PRESENT        6
                 SWAP           0   6
                 OK          


--------------------------------------------------------------------------

PROCESS TABLE
-------------
N     _          BEEP          20  80

U     _          AT             0
                 ANYKEY      
                 GOTO          15
                 DESC        

D     _          AT            15
                 ANYKEY      
                 GOTO           1
                 DESC        


--------------------------------------------------------------------------

Charset 0
---------
UDG data
--------
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