
Quill Database : thief.z80

Extracted by UNPAWS32 v2.0

General data
------------

Locations                           33
Objects                             22
Conveyable objects                   4
Messages                            72
System messages                     32
Character sets                       1
Default ink color                    7
Default paper color                  0
Default flash state                  0
Default bright state                 0
Default inverse state                0
Default over state                   0
Default border color                 0
Database version                     C
Database not compressed
Snapshot type          Z80 48K Basic48

--------------------------------------------------------------------------

Vocabulary
----------
N       1
NORT    1
S       2
SOUT    2
E       3
EAST    3
W       4
WEST    4
NE      5
NW      6
SE      7
SW      8
U       9
UP      9
CLIM    9
ASCE    9
D      10
DOWN   10
EXAM   14
SEAR   14
READ   14
LADD   21
KEY    22
SAW    23
BUCK   24
FISH   25
HERR   25
HUT    26
SHED   26
SHAC   26
JEMM   27
CROW   27
DOOR   28
CARE   29
LADY   29
WOMA   29
BODY   29
GLAS   30
PATI   30
TOSS   31
FUCK   32
SCRE   32
RAPE   32
CUT    33
TRY    34
OPEN   34
UNLO   34
PICT   35
GRAP   35
GRAT   36
DRAI   36
LIFT   37
ENTE   38
LODG   39
ROOM   39
GRAF   40
MESS   40
WALL   40
WRIT   40
USE    41
MEET   42
WAIT   42
BOSS   43
CUP    44
CHAL   44
BOWL   44
END    45
BAR    46
WIND   46
BARS   46
BARR   46
SAFE   47
EXIT   48
LEAV   48
VAUL   48
LOCK   49
CLOS   49
HIT    50
KILL   50
SMAS   50
HELP   51
JUNK   52
WAKE   53
VICA   54
PRIE   54
BROC   55
LEAF   55
PAMP   55
PAPE   55
PICK   56
POCK   57
COAT   57
GIVE   58
BOOK   59
BIBL   59
GUM    60
CHEW   60
BUBB   60
BROO   61
HAND   61
CAN    62
TIN    62
EAT    63
ROD    64
PRAY   65
JILL   66
NOBL   67
ALL    70
GET   100
TAKE  100
DROP  101
THRO  101
REMO  102
WEAR  103
I     104
INVE  104
R     105
REDE  105
LOOK  105
DESC  105
QUIT  106
STOP  106
SAVE  107
LOAD  108
RING  220
DIAM  220
CLUS  220
_     255

--------------------------------------------------------------------------

MESSAGES
--------
Message   0  
You can't reach it.

Message   1  
She's a wrinkled old lady with a curry stain around her mouth. A  large diamond ring which she is  wearing catches your eye. Her{6}skin is a strange yellowy-green  shade, and she is wearing a pair of torn silk knickers under her  dirty old skirt.

Message   2  
Da Boss will really like this{6}piece of loot. It would look{6}lovely on your finger, and-{6}bloody hell! The diamonds are so sharp you've cut your finger!

Message   3  
There is a saw in it, probably{6}used for cutting timber.

Message   4  
It seems to be a herring.

Message   5  
The door won't open.

Message   6  
The diamond cuts the glass with  ease. A small piece of glass{6}falls from the patio window and  lands on the wet grass without{6}making a sound.

Message   7  
You carefully pick up the piece  of glass but it slips out of{6}your hand and slashes your wrist Unfortunately you have bled to{6}death.

Message   8  
Ugh! You are disgusting! You{6}should be ashamed of yourself!{6}She wasn't very stimulating{6}since she has been dead for a{6}few days. She died from alcohol  poisoning, hepatitis B and also  from choking on vomit- I hope{6}you remembered to wear a condom! 

Message   9  
What on earth would a burglar{6}want with an old tin bucket with holes in it ?

Message  10  
The graffiti consists of a small cartoon drawing of a fly, not{6}suprisingly entitled "Da Fly",{6}and various other messages, such as "Skunk woz ere" and "MW 4 JN" 

Message  11  
There is no graffiti here.{6}[However, you did notice some{6}scribblings at the front of the  Manor.]

Message  12  
It will come in very handy for{6}levering open windows and safes, smashing toughened glass and{6}bashing old caretakers over the  head with.

Message  13  
Da Boss says "MEET me here when  you've got all the loot. Don't{6}come back until you've got all{6}of it! Understand ?"

Message  14  
"What did I tell you ?", asks Da Boss. "'Don't come back 'til you have  got  all  the  loot !', I{6}said". It would be wise to take  his advice.

Message  15  
"You've had your chances", says  Da Boss. "You don't seem able to carry out my instructions, so I  shall have to terminate our{6}agreement, which, incidentally,  means that your life is also{6}terminated".{6}{6}You have a 45 mm bullet lodged{6}in your skull. [It is pretty{6}certain that you are dead].

Message  16  
It is an extremely small and{6}insignificant key. There is an{6}inscription on it which reads{6}'This key, as you may have{6}gathered, is extremely small and insignificant. It is of no use{6}to a burglar, and cannot be used to open the safe in the Manor'.

Message  17  
You carefully position the{6}ladder against the wall under{6}the barred window.

Message  18  
Nothing happens!

Message  19  
Your attempted murder of the{6}caretaker has failed- she has{6}been dead for several days!

Message  20  
The glass panels in the patio{6}doors appear to be specially{6}toughened glass.

Message  21  
Da Boss says "Ah, at last! You{6}have brought me the Chalice and  a little ring! Ta very much!"{6}{6}{6}And with that, Da Boss & Co burn off at high speed in their black sudan.

Message  22  
That is the last you see of the  Sunnyvale Chalice + ring.

Message  23  
However, you have completed this adventure game! {6}{6}{6}{20}{1}CONGRATULATIONS!{20}{0}{6}{6}{6}{6}{6}{17}{5}Westy Productions is currently{6}working on the second adventure  in the Sunnyvale series, which{6}should be a text/graphics game,  entitled 'A Thief in Town'.{6}

Message  24  
You have broken your jemmy!{6}[It was 'Made In Taiwan' plastic and not stainless steel as first thought].

Message  25  
Unfortunately, you have been{6}killed by hepatitis B, AIDS,{6}and any other VD you can think{6}of.

Message  26  
Need help ?{6}{6}Phone the Samaritians.{6}or write to me (Matt West) with  an SSAE at:{6}{6}12 Hillcrest Road, Thornton,{6}Bradford, W.Yorks. BD13 3PQ.

Message  27  
In the midst of the junk lies an ancient tin bucket.

Message  28  
From out here, the lodge looks{6}very cosy indeed. An old lady is sat in a high-backed armchair.

Message  29  
The ladder has six rusty rungs,  but they look safe enough.

Message  30  
The saw has a thin covering of{6}sawdust on the blade.

Message  31  
Staring down like that has{6}brought on a touch of vertigo.{6}You fall off the ladder and land a few seconds later on the path. The fall killed you.

Message  32  
The vicar is sad because he has  lost his Bible.

Message  33  
The safe must weigh a ton. It{6}seems to be a type made by{6}Sunnyvale "The Name You Can{6}Trust" Safes Ltd.

Message  34  
The Chalice is made of shining{6}gold and is inscribed with the{6}Sunnyvale coat-of-arms. Da Boss  will be thrilled.

Message  35  
You have severe difficulties in  waking the old woman up. So{6}would a doctor- she has been{6}dead for several days !!!

Message  36  
The vicar is very happy that you returned his Bible.

Message  37  
Sorry. There are no pictures in  this game. But there will be in  my next game (which will be a{6}lot better than this one). Full{6}details when you finish.

Message  38  
Once again, congratulations.

Message  39  
 You may be interested to know{6}that I have been working on the{6}design for a Space SciFi Play By Mail game entitled 'Explorer'{6}for some time now. Explorer will be ready for playtesting early{6}next year.

Message  40  
There appears to be nothing{6}interesting about it.

Message  41  
The first and second digits are: 

Message  42  
 The date (day) on which the{6}Thief carries out his mission.

Message  43  
The vicar takes his Bible from{6}you.{6}{6}"Ta, mate", he says. "'Ave this  piece 'a gum for it", and hands  you a cube of sticky stuff. The  vicar is very {16}{5}grate{16}{7}ful to you.

Message  44  
My number has been hidden in the game. It is 6 digits long.{6}You must ring Bradford (0274),{6}then the 6 digits...

Message  45  
If you are a regular player of{6}adventure games, you may think{6}that my attempt was nothing{6}special. (Even I admit, it was{6}nothing much.)

Message  46  
If you want to become a play{6}tester you must phone me{6}immediately (there are only 10{6}places). Naturally, to do this,  it would help if you knew my{6}telephone number.{6}This is the final puzzle.

Message  47  
If you do, I'd like you to be a  playtester for the 'Explorer'{6}PBM game.

Message  48  
Digits 3 & 4 are to be found:

Message  49  
The safe number. (Close{6}EXAMination reveals this).

Message  50  
The fifth digit is:

Message  51  
This is where you come in.{6}Are you interested in Science{6}Fiction literature & films ?{6}Do you like playing games ?

Message  52  
The 6th and final digit of my{6}phone number is:

Message  53  
in the Brochure of the Manor.

Message  54  
The number of rungs in the{6}ladder.{6}{6}{6}{6}When you get through, ask for{6}Matthew. If I'm out, explain to  the person on the other end that you have "finished the game".{6}Make sure that they take down{6}your NAME, ADDRESS and PHONE NO. if you've got one. I'll get back to you soon.

Message  55  
The brochure says that the Manor House has a total of 27 rooms.

Message  56  
You instantly recognize it as a  Sunnyvale Safes No.83 safe from  their highly unsuccessful{6}"Titanic" range.

Message  57  
You carefully put the fish back  into it's pond and it happily{6}swims away into the weeds.{6} A sheet of paper is floating on the surface of the pond- it is a brochure of the Manor.

Message  58  
All you manage to catch is an{6}old, rusty tin can.

Message  59  
The can is very rusty, so you{6}carefully ease open the lid-{6}inside is a very small key.

Message  60  
You stick the gum onto one end{6}of the broom.

Message  61  
You try to lift the grate but it is much too heavy.

Message  62  
The grate is made of cast iron{6}and looks very heavy. Lying{6}about five feet below the grate  in the drain is a brass key.

Message  63  
You carefully lower the broom{6}through the grate. The gum on{6}the broom end sticks to the key  and you pull it up. You're so{6}happy about getting the key that you throw the broom down the{6}drain.

Message  64  
The Bible has a sticky label in  the front saying: 'This Bible{6}belongs to the Chapel'.{6} You may also like to know that  the Bible has loads of other{6}relevant and irrelevant items of information, such as 'Thou shalt not steal' and 'Love thy neigh-  bour'. Someone has also written  'Thou shalt not indulge in{6}physical pleasures with dead{6}caretakers'.

Message  65  
"{16}{5}Well you've got a cheek praying to me{16}{7}", says the Almighty. "{16}{5}Did  you really expect me to give you a blessing ???{16}{7}".

Message  66  
A sudden gust of wind blows up{6}and there is a loud crash of{6}thunder. A bolt of lightning{6}has a direct hit to your head.{6}You are dead.

Message  67  
Wow, what a girl!

Message  68  
The fish tasted as bad as it{6}smelt. It tasted like Salman{6}Rush... erm, I mean, salmonella. Unfortunately, you have been{6}fatally food poisoned.

Message  69  
The gum is a bit hard and has a  trace of strawberry in it. You{6}accidentally swallow it and{6}choke to death.

Message  70  
The shed is old and decrepit. It has a small hole in the roof and it's green paint is peeling off. 

Message  71  
Usually, you have no trouble{6}picking a lock but this door is  also bolted on the inside in{6}four different places. Try to{6}find another way in.


--------------------------------------------------------------------------

SYSTEM MESSAGES
---------------
System Message   0  


System Message   1  
There is also :-

System Message   2  
{6}{6}What now?

System Message   3  
{6}{6}What now?

System Message   4  
{6}{6}What now ?

System Message   5  
{6}{6}What now ?

System Message   6  
Eh ?

System Message   7  
You can't go that way.

System Message   8  
You can't.

System Message   9  
You are carrying :-

System Message  10  
(worn)

System Message  11  
Nothing

System Message  12  
Are you sure ?

System Message  13  
{6}{6}          {17}{5}{16}{0}END OF GAME{17}{0}{16}{7}{6}{6}{6}Do you want to try again?

System Message  14  
  COME BACK TO SUNNYVALE SOON!

System Message  15  
OK.

System Message  16  
     {16}{0}{17}{5}Hit a key to continue

System Message  17  
{6}{6}You have taken 

System Message  18  
 turn

System Message  19  
s

System Message  20  
.

System Message  21  
You have scored 

System Message  22  
%

System Message  23  
You're not wearing it.

System Message  24  
You can't. Your hands are full.

System Message  25  
You already have it.

System Message  26  
It's not here.

System Message  27  
You're already carrying four{6}items.

System Message  28  
You don't have it.

System Message  29  
You're already wearing it.

System Message  30  
Y

System Message  31  
N


--------------------------------------------------------------------------

LOCATIONS
---------
Location   0  
{16}{2}{17}{7}A Thief In The Night{17}{0}{16}{7}{6}{6}{6}A  text adventure{6}by Matt West, April 1989{6}(c) Westy Productions, Sept 1989 {6}{6}In the night, 7th January.{6} The Thief embarks on his job... To 'acquire' a fabulous treasure from a quiet, forgotten stately  home.

Location   1  
It's raining heavily. You are{6}standing at the black iron gates of the driveway. The drive winds its way up the hill east towards Sunnyvale Manor, and a narrow{6}garden path goes north.

Location   2  
You are outside the caretaker's  lodge. It looks very tidy & cosy from here.{6} {6}Exits: ENTER, S along a garden{6}path, or E along a gravelled{6}path to the back of the lodge.

Location   3  
You're at the back of the care-{6}taker's lodge. There is nothing  but junk here. To the east over  fields is Sunnyvale Manor and a  path goes west around to the{6}front of the lodge.

Location   4  
You carefully make you way{6}across the fields.{6}Exits: E to Sunnyvale Manor{6}or W to caretaker's lodge.

Location   5  
You're on the driveway.{6}Exits: N to the Manor, E to the  front lawn & pond or W to the{6}gate posts, where Da Boss is{6}waiting for the loot.

Location   6  
You are in the caretaker's lodge which has a strange smell in the air. Your exceptionally keen{6}nose tells you it is a mixture{6}of gin, whiskey, vodka, Special{6}Brew, stout, brandy, salt &{6}vinegar flavoured crisps and a{6}takeaway curry vindaloo. An old  lady, who you take to be the{6}caretaker, is slumped into an{6}armchair, either dead or fast{6}asleep.{6}{6}Exits: EXIT.

Location   7  
You are at the side of the Manor outside some glass patio doors.  Exits: W towards the caretaker's lodge, S, or N to the chapel.

Location   8  
You are standing outside the{6}Manor House in front of a huge{6}oaken door.{6}{6}Exits: W, E, S down the driveway 

Location   9  
You are in the conservatory. It  is cut off from the rest of the  Manor.{6}{6}Exits: EXIT.

Location  10  
You are hiding in the shadows{6}at the front of the building{6}directly under an upstairs{6}window. Graffitti is written all over the wall.{6}{6}Exits: W, S to the front lawn.

Location  11  
You are at the top of the ladder looking into the safe room of{6}Sunnyvale Manor. What ever you{6}do, don't look down!!

Location  12  
You are in the safe room.{6}Exits: EXIT.

Location  13  
You are crouched down at the{6}corner of the Manor.{6}Exits: N or E.

Location  14  
You are standing next to an{6}ornamental fountain in the{6}middle of the front lawn, which  is illuminated by bright spot-{6}lights.{6}{6} The spotlights are on you. Some law-abiding citizen sees you and alerts the local police station, who immediately apprehend you.

Location  15  
You  are  standing  next  to  an old garden shed in the north of  the allotments.{6}{6}Exits: N, E or S.

Location  16  
You are in the old garden shed.  There are cobwebs are everywhere and it feels very stuffy in here Exits: EXIT

Location  17  
You are standing on a patch of{6}uneven ground. There is a grate  here.{6}{6}Exits: N, E or S.

Location  18  
You are standing on rough ground near a wooden fence and a sign.  The sign reads:{6}{6}{6}{6}{16}{5}Sunnyvale Forest:{16}{7}{6}Enter at your {16}{6}OWN RISK!{16}{7}{6}Exits: N & E to the forest, S or W.

Location  19  
You are standing where a rotting old fence meets a decrepit brick wall. {6}{6}Exits: N, E over the fence into  a dark forest, S into the forest or W to the allotments.

Location  20  
You are by the garden pond. It{6}has tufts of pondweed around the edges.{6}{6}Exits: W to the drive, N to the  front lawn or E to the allotment 

Location  21  
You are under an archway in the  brick wall.{6}{6}Exits: W to the pond, E to the{6}allotments.

Location  22  
You are in the allotments.{6}Exits: W to the archway & pond,  N to a garden shed.

Location  23  
You are in Sunnyvale Forest, an  evil place.{6}{6} An owl hoots. The only other{6}sound you can hear is your heart beat. You are frightened and{6}dare not move. Now you cannot{6}remember the way out.{6} You stumble around the forest{6}for a way out, or some food or{6}water  but  your  search  is{6}hopeless. Your adventure ends{6}here.

Location  24  
You are at the north-west corner of the Manor.{6}{6}Exits: N to the chapel, S or E.

Location  25  
You are standing outside the{6}mediaeval chapel.{6}Exits: ENTER, E to the graveyard and S.

Location  26  
You are in the nave of the small chapel, standing next to the{6}lines of pews. There is a bright yellow poster on the wall, which proclaims: 'Pray to the Lord so  that he may forgive your sins'.  Exits: EXIT or E to the altar.

Location  27  
You are standing at the altar of the chapel. A vicar is standing  here.{6}{6}Exits: W.

Location  28  
You are in the graveyard of the  chapel. It's a bit scarey!{6}Exits: W to the chapel entrance, or E.

Location  29  
You are standing in a corner of  a field, by a fence.{6}Exits: N & E to the forest, S to the back of the Manor house or W to the chapel.

Location  30  
You are at the north-east corner of the Manor house.{6}Exits: W, N to the chapel, or E. 

Location  31  
You are standing very close to{6}the forest.{6}{6}Exits: S, W to the back of the{6}house or N & E into the forest.

Location  32  
You are at the back of the Manor lurking in the shadows.


--------------------------------------------------------------------------

CONNECTIONS
-----------
Location   2:  E    3
               S    1
               ENTE 6

Location   3:  W    2
               E    4
               ENTE 6

Location   4:  W    3
               E    7

Location   5:  W    1
               N    8
               E    20

Location   6:  EXIT 2

Location   7:  W    4
               S    13
               N    24

Location   8:  S    5
               E    10
               W    13

Location   9:  EXIT 7

Location  10:  W    8
               S    14

Location  13:  N    7
               E    8

Location  15:  N    17
               S    22
               E    19

Location  16:  EXIT 15

Location  17:  N    31
               E    18
               S    15

Location  18:  N    23
               E    23
               W    17
               S    19

Location  19:  N    18
               W    15
               S    23
               E    23

Location  20:  N    14
               W    5
               E    21

Location  21:  W    20
               E    22

Location  22:  W    21
               N    15

Location  24:  N    25
               S    7
               E    32

Location  25:  S    24
               E    28
               ENTE 26

Location  26:  E    27
               EXIT 25

Location  27:  W    26

Location  28:  W    25
               E    29

Location  29:  N    23
               E    23
               W    28
               S    30

Location  30:  N    29
               W    32
               E    31

Location  31:  N    23
               E    23
               W    30
               S    17

Location  32:  W    24
               E    30

--------------------------------------------------------------------------

OBJECT NAMES
------------
Object   0  
a RING with a diamond cluster.

Object   1  
a long, rusty LADDER.

Object   2  
a very uninteresting, small and  probably useless KEY.

Object   3  
a timber-cutting SAW.

Object   4  
an old tin BUCKET complete with  holes.

Object   5  
a smelly red FISH.

Object   6  


Object   7  
a short steel JEMMY (the ideal{6}tool for burglars).

Object   8  
a piece of GLASS.

Object   9  
the legendary Sunnyvale CHALICE. 

Object  10  
a barred WINDOW.

Object  11  
a WINDOW.

Object  12  
a locked SAFE.

Object  13  
an open SAFE.

Object  14  
a tatty BROCHURE of Sunnyvale{6}Manor.

Object  15  
a fishing ROD.

Object  16  
an old tin CAN.

Object  17  
a leather-bound BIBLE.

Object  18  
a piece of chewing GUM.

Object  19  
a long BROOM handle.

Object  20  
a BROOM handle with a piece of{6}gum on one end.

Object  21  
a large brass KEY for the shed.


--------------------------------------------------------------------------

OBJECT WORDS
------------
Object   0    RING 220
Object   1    LADD 21
Object   2    KEY  22
Object   3    SAW  23
Object   4    _   
Object   5    FISH 25
Object   6    _   
Object   7    JEMM 27
Object   8    GLAS 30
Object   9    CUP  44
Object  10    _   
Object  11    _   
Object  12    _   
Object  13    _   
Object  14    BROC 55
Object  15    ROD  64
Object  16    CAN  62
Object  17    BOOK 59
Object  18    GUM  60
Object  19    BROO 61
Object  20    BROO 61
Object  21    _   

--------------------------------------------------------------------------

INITIALLY AT
------------
Object   0    NC
Object   1    16
Object   2    NC
Object   3    NC
Object   4    3
Object   5    8
Object   6    NC
Object   7    C
Object   8    NC
Object   9    NC
Object  10    11
Object  11    NC
Object  12    12
Object  13    NC
Object  14    NC
Object  15    9
Object  16    NC
Object  17    19
Object  18    NC
Object  19    30
Object  20    NC
Object  21    NC

--------------------------------------------------------------------------

RESPONSE TABLE
--------------
N     _          AT             1
                 PLUS          13   1
                 GOTO           2
                 DESC        

E     _          AT             1
                 PLUS          13   1
                 GOTO           5
                 DESC        

U     _          AT            10
                 NOTCARR        1
                 PRESENT        1
                 GOTO          11
                 DESC        

D     _          AT            11
                 GOTO          10
                 DESC        

EXAM  LADD       PRESENT        1
                 MESSAGE       29
                 DONE        

EXAM  KEY        CARRIED        2
                 MESSAGE       16
                 DONE        

EXAM  SAW        PRESENT        3
                 MESSAGE       30
                 DONE        

EXAM  BUCK       AT             3
                 ZERO          15
                 CREATE         3
                 SET           14
                 MESSAGE        3
                 DONE        

EXAM  FISH       PRESENT        5
                 MESSAGE        4
                 DONE        

EXAM  HUT        AT            15
                 MESSAGE       70
                 DONE        

EXAM  HUT        AT            16
                 MESSAGE       70
                 DONE        

EXAM  JEMM       PRESENT        7
                 MESSAGE       12
                 DONE        

EXAM  CARE       AT             6
                 ZERO          16
                 CREATE         0
                 MESSAGE        1
                 SET           16
                 DONE        

EXAM  GLAS       AT             7
                 MESSAGE       20
                 DONE        

EXAM  GLAS       AT             8
                 MESSAGE       20
                 DONE        

EXAM  GRAT       AT            17
                 SET           20
                 MESSAGE       62
                 DONE        

EXAM  LODG       AT             2
                 MESSAGE       28
                 DONE        

EXAM  LODG       AT             3
                 MESSAGE       28
                 DONE        

EXAM  LODG       AT             6
                 MESSAGE       40
                 DONE        

EXAM  LODG       AT             9
                 MESSAGE       40
                 DONE        

EXAM  LODG       AT            12
                 MESSAGE       40
                 DONE        

EXAM  GRAF       AT            10
                 MESSAGE       10
                 DONE        

EXAM  GRAF       NOTAT         10
                 MESSAGE       11
                 DONE        

EXAM  CUP        PRESENT        9
                 MESSAGE       34
                 DONE        

EXAM  SAFE       AT            11
                 PRESENT       12
                 MESSAGE       33
                 DONE        

EXAM  SAFE       AT            12
                 PRESENT       12
                 MESSAGE       56
                 DONE        

EXAM  SAFE       AT            11
                 PRESENT       13
                 MESSAGE       33
                 DONE        

EXAM  SAFE       AT            12
                 PRESENT       13
                 MESSAGE       56
                 DONE        

EXAM  JUNK       AT             3
                 MESSAGE       27
                 DONE        

EXAM  VICA       AT            27
                 ZERO          23
                 MESSAGE       32
                 DONE        

EXAM  VICA       AT            27
                 NOTZERO       23
                 MESSAGE       36
                 DONE        

EXAM  BROC       CARRIED       14
                 MESSAGE       55
                 DONE        

EXAM  BOOK       CARRIED       17
                 MESSAGE       64
                 DONE        

EXAM  CAN        PRESENT       16
                 ZERO          18
                 DESTROY       16
                 CREATE         2
                 SET           18
                 CLS         
                 MESSAGE       59
                 ANYKEY      
                 DESC        

EXAM  RING       PRESENT        0
                 MESSAGE        2
                 DONE        

EXAM  _          MESSAGE       40

SAW   BAR        AT            11
                 PRESENT        3
                 PRESENT       10
                 SWAP          10  11
                 ANYKEY      
                 DESC        

FISH  _          AT            20
                 CARRIED       15
                 ZERO          17
                 CREATE        16
                 MESSAGE       58
                 SET           17

FUCK  CARE       AT             6
                 SET           12
                 MESSAGE        8

CUT   GLAS       AT             7
                 WORN           0
                 ZERO          11
                 CREATE         8
                 SET           11
                 MESSAGE        6
                 ANYKEY      
                 DESC        

CUT   BAR        AT            11
                 PRESENT        3
                 PRESENT       10
                 SWAP          10  11
                 ANYKEY      
                 DESC        

TRY   DOOR       AT             2
                 NOTCARR        1
                 GOTO           6
                 DESC        

TRY   DOOR       AT             2
                 CARRIED        1
                 MESSAGE        0

TRY   DOOR       AT             7
                 ZERO          11
                 MESSAGE        5

TRY   DOOR       AT             8
                 MESSAGE        5

TRY   DOOR       AT             7
                 NOTZERO       11
                 GOTO           9
                 DESC        

TRY   SAFE       AT            12
                 PRESENT        2
                 PRESENT       12
                 SWAP          12  13
                 CREATE         9
                 DESC        

PICT  _          MESSAGE       37

LIFT  GRAT       AT            17
                 MESSAGE       61

ENTE  _          AT            11
                 PRESENT       11
                 GOTO          12
                 DESC        

ENTE  _          AT             7
                 NOTZERO       11
                 GOTO           9
                 DESC        

ENTE  _          AT            15
                 CARRIED       21
                 GOTO          16
                 DESC        

MEET  BOSS       AT             1
                 PRESENT        0
                 CARRIED        9
                 CLS         
                 MESSAGE       21
                 PAUSE        200
                 PAUSE        100
                 MESSAGE       22
                 PAUSE        200
                 PAUSE        100
                 BORDER         7
                 PAPER          7
                 INK            0
                 CLS         
                 MESSAGE       23
                 TURNS       
                 ANYKEY      
                 INK            7
                 PAPER          0
                 BORDER         0
                 CLS         
                 MESSAGE       38
                 MESSAGE       45
                 PAUSE        250
                 MESSAGE       39
                 MESSAGE       51
                 MESSAGE       47
                 ANYKEY      
                 CLS         
                 MESSAGE       46
                 ANYKEY      
                 CLS         
                 MESSAGE       44
                 MESSAGE       41
                 MESSAGE       49
                 MESSAGE       48
                 MESSAGE       53
                 MESSAGE       50
                 MESSAGE       42
                 ANYKEY      
                 CLS         
                 MESSAGE       52
                 MESSAGE       54
                 END         

EXIT  _          AT            12
                 GOTO          11
                 DESC        

LOCK  SAFE       AT            12
                 PRESENT       13
                 SWAP          12  13
                 DESC        

LOCK  SAFE       AT            12
                 PRESENT        9
                 NOTCARR        9
                 PRESENT       13
                 SWAP          12  13
                 DESTROY        9
                 DESC        

HIT   CARE       AT             6
                 CARRIED        7
                 DESTROY        7
                 MESSAGE       19
                 MESSAGE       24

HIT   GLAS       AT             7
                 CARRIED        7
                 DESTROY        7
                 MESSAGE       18
                 MESSAGE       20
                 MESSAGE       24

HELP  _          MESSAGE       26

WAKE  CARE       AT             6
                 MESSAGE       35

PICK  LOCK       AT             8
                 MESSAGE       71
                 DONE        

PICK  LOCK       AT            15
                 MESSAGE       71
                 DONE        

GIVE  BOOK       AT            27
                 CARRIED       17
                 MESSAGE       43
                 DESTROY       17
                 CREATE        18
                 GET           18
                 SET           23

GUM   BROO       PRESENT       19
                 CARRIED       18
                 ZERO          19
                 DESTROY       19
                 DESTROY       18
                 CREATE        20
                 MESSAGE       60
                 SET           19
                 GET           20
                 DONE        

BROO  GRAT       AT            17
                 NOTZERO       20
                 CARRIED       20
                 ZERO          21
                 DESTROY       20
                 CREATE        21
                 GET           21
                 SET           21
                 CLS         
                 MESSAGE       63
                 ANYKEY      
                 DESC        

EAT   FISH       PRESENT        5
                 MESSAGE       68
                 TURNS       
                 END         

EAT   GUM        CARRIED       18
                 MESSAGE       69
                 TURNS       
                 END         

PRAY  _          MESSAGE       65
                 SET           22
                 DONE        

JILL  NOBL       MESSAGE       67

GET   KEY        AT            17
                 NOTZERO       20
                 CARRIED       20
                 ZERO          21
                 DESTROY       20
                 CREATE        21
                 GET           21
                 SET           21
                 CLS         
                 MESSAGE       63
                 ANYKEY      
                 DESC        

GET   KEY        AT            17
                 NOTCARR       20
                 NOTZERO       20
                 MESSAGE        0
                 DONE        

GET   SAW        AT             3
                 NOTZERO       14
                 ZERO          15
                 PRESENT        3
                 NOTCARR        3
                 GET            3
                 SET           15
                 OK          

GET   BUCK       PRESENT        4
                 MESSAGE        9
                 DONE        

GET   GLAS       PRESENT        8
                 MESSAGE        7
                 END         

GET   _          AUTOG       
                 OK          

DROP  LADD       AT            10
                 CARRIED        1
                 MESSAGE       17
                 DROP           1
                 DONE        

DROP  FISH       AT            20
                 CARRIED        5
                 DESTROY        5
                 CREATE        14
                 MESSAGE       57
                 DONE        

DROP  ALL        DROPALL     

DROP  _          AUTOD       
                 OK          

REMO  _          AUTOR       
                 OK          

WEAR  _          AUTOW       
                 OK          

I     _          INVEN       

R     D          AT            11
                 MESSAGE       31
                 TURNS       
                 END         

R     _          SET           29
                 DESC        

QUIT  _          QUIT        
                 TURNS       
                 END         

SAVE  _          SAVE        

LOAD  _          LOAD        


--------------------------------------------------------------------------

PROCESS TABLE
-------------
FUCK  _          AT             5
                 NOTZERO       12
                 MESSAGE       25
                 END         

FUCK  _          AT             4
                 NOTZERO       12
                 MESSAGE       25
                 END         

PICT  _          NOTZERO       28
                 SET           29
                 OK          

BOSS  _          AT             1
                 EQ            13   1
                 MESSAGE       13

BOSS  _          AT             1
                 NOTCARR        9
                 NOTCARR        0
                 EQ            13   2
                 MESSAGE       14

BOSS  _          AT             1
                 NOTCARR        0
                 NOTCARR        9
                 EQ            13   3
                 MESSAGE       15
                 END         

PRAY  _          AT             1
                 NOTZERO       22
                 MESSAGE       66
                 END         

_     END        AT            23
                 END         

_     _          AT             0
                 ANYKEY      
                 GOTO           1
                 PLUS          13   1
                 DESC        

_     _          AT            14
                 END         


--------------------------------------------------------------------------

Charset 0
---------
UDG data
--------
static char udg_bits[] = {
 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff,
 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0xff,
 0xff, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
 0xff, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0xff,
 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80,
 0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01,
 0x81, 0x42, 0x24, 0x18, 0x18, 0x24, 0x42, 0x81,
 0xaa, 0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa, 0x55,
 0x18, 0x18, 0x18, 0x1f, 0x1f, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x1f, 0x1f, 0x18, 0x18, 0x18,
 0x18, 0x18, 0x18, 0xf8, 0xf8, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0xf8, 0xf8, 0x18, 0x18, 0x18,
 0x18, 0x18, 0x18, 0x1f, 0x1f, 0x18, 0x18, 0x18,
 0x18, 0x18, 0x18, 0xf8, 0xf8, 0x18, 0x18, 0x18,
 0x00, 0x00, 0x00, 0xff, 0xff, 0x18, 0x18, 0x18,
 0x18, 0x18, 0x18, 0xff, 0xff, 0x00, 0x00, 0x00,
 0x18, 0x18, 0x18, 0xff, 0xff, 0x18, 0x18, 0x18};

CharSet data
------------
static char font_bits_0[] = {
 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x18, 0x18, 0x18, 0x18, 0x00, 0x18, 0x00,
 0x00, 0x36, 0x36, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x36, 0x7f, 0x36, 0x36, 0x7f, 0x36, 0x00,
 0x00, 0x0c, 0x3f, 0x3c, 0x3f, 0x0f, 0x3f, 0x0c,
 0x00, 0x73, 0x76, 0x0c, 0x18, 0x37, 0x67, 0x00,
 0x00, 0x18, 0x3c, 0x18, 0x3f, 0x66, 0x3f, 0x00,
 0x00, 0x0c, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x06, 0x0c, 0x0c, 0x0c, 0x0c, 0x06, 0x00,
 0x00, 0x30, 0x18, 0x18, 0x18, 0x18, 0x30, 0x00,
 0x00, 0x00, 0x1e, 0x0c, 0x3f, 0x0c, 0x1e, 0x00,
 0x00, 0x00, 0x0c, 0x0c, 0x3f, 0x0c, 0x0c, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x0c, 0x18,
 0x00, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x00, 0x1c, 0x1c, 0x00,
 0x00, 0x00, 0x03, 0x06, 0x0c, 0x18, 0x30, 0x00,
 0x00, 0x3e, 0x67, 0x6f, 0x7b, 0x73, 0x3e, 0x00,
 0x00, 0x1c, 0x3c, 0x0c, 0x0c, 0x0c, 0x3f, 0x00,
 0x00, 0x3e, 0x63, 0x03, 0x3e, 0x60, 0x7f, 0x00,
 0x00, 0x3e, 0x63, 0x0e, 0x03, 0x63, 0x3e, 0x00,
 0x00, 0x0c, 0x1c, 0x3c, 0x6c, 0x7f, 0x0c, 0x00,
 0x00, 0x7f, 0x60, 0x7e, 0x03, 0x63, 0x3e, 0x00,
 0x00, 0x3e, 0x60, 0x7e, 0x63, 0x63, 0x3e, 0x00,
 0x00, 0x7f, 0x03, 0x06, 0x0c, 0x18, 0x18, 0x00,
 0x00, 0x3e, 0x63, 0x3e, 0x63, 0x63, 0x3e, 0x00,
 0x00, 0x3e, 0x63, 0x63, 0x3f, 0x03, 0x3e, 0x00,
 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x18, 0x00,
 0x00, 0x00, 0x18, 0x00, 0x00, 0x18, 0x18, 0x30,
 0x00, 0x00, 0x06, 0x0c, 0x18, 0x0c, 0x06, 0x00,
 0x00, 0x00, 0x00, 0x3f, 0x00, 0x3f, 0x00, 0x00,
 0x00, 0x00, 0x18, 0x0c, 0x06, 0x0c, 0x18, 0x00,
 0x00, 0x3e, 0x63, 0x06, 0x0c, 0x00, 0x0c, 0x00,
 0x00, 0x3e, 0x6f, 0x7f, 0x7f, 0x60, 0x3e, 0x00,
 0x00, 0x3e, 0x63, 0x63, 0x7f, 0x63, 0x63, 0x00,
 0x00, 0x7e, 0x63, 0x7e, 0x63, 0x63, 0x7e, 0x00,
 0x00, 0x3e, 0x63, 0x60, 0x60, 0x63, 0x3e, 0x00,
 0x00, 0x7c, 0x66, 0x63, 0x63, 0x66, 0x7c, 0x00,
 0x00, 0x7f, 0x60, 0x7e, 0x60, 0x60, 0x7f, 0x00,
 0x00, 0x7f, 0x60, 0x7e, 0x60, 0x60, 0x60, 0x00,
 0x00, 0x3e, 0x63, 0x60, 0x6f, 0x63, 0x3e, 0x00,
 0x00, 0x63, 0x63, 0x7f, 0x63, 0x63, 0x63, 0x00,
 0x00, 0x3f, 0x0c, 0x0c, 0x0c, 0x0c, 0x3f, 0x00,
 0x00, 0x03, 0x03, 0x03, 0x63, 0x63, 0x3e, 0x00,
 0x00, 0x66, 0x6c, 0x78, 0x6c, 0x66, 0x63, 0x00,
 0x00, 0x60, 0x60, 0x60, 0x60, 0x60, 0x7f, 0x00,
 0x00, 0x63, 0x77, 0x7f, 0x63, 0x63, 0x63, 0x00,
 0x00, 0x63, 0x73, 0x7b, 0x6f, 0x67, 0x63, 0x00,
 0x00, 0x3e, 0x63, 0x63, 0x63, 0x63, 0x3e, 0x00,
 0x00, 0x7e, 0x63, 0x63, 0x7e, 0x60, 0x60, 0x00,
 0x00, 0x3e, 0x63, 0x63, 0x7b, 0x6f, 0x3e, 0x00,
 0x00, 0x7e, 0x63, 0x63, 0x7e, 0x66, 0x63, 0x00,
 0x00, 0x3e, 0x60, 0x3e, 0x03, 0x63, 0x3e, 0x00,
 0x00, 0xff, 0x18, 0x18, 0x18, 0x18, 0x18, 0x00,
 0x00, 0x63, 0x63, 0x63, 0x63, 0x63, 0x3e, 0x00,
 0x00, 0x63, 0x63, 0x63, 0x63, 0x36, 0x1c, 0x00,
 0x00, 0x63, 0x63, 0x63, 0x63, 0x7f, 0x36, 0x00,
 0x00, 0x63, 0x36, 0x1c, 0x1c, 0x36, 0x63, 0x00,
 0x00, 0xc3, 0x66, 0x3c, 0x18, 0x18, 0x18, 0x00,
 0x00, 0x7f, 0x06, 0x0c, 0x18, 0x30, 0x7f, 0x00,
 0x00, 0x0f, 0x0c, 0x0c, 0x0c, 0x0c, 0x0f, 0x00,
 0x00, 0x00, 0x60, 0x30, 0x18, 0x0c, 0x06, 0x00,
 0x00, 0x78, 0x18, 0x18, 0x18, 0x18, 0x78, 0x00,
 0x00, 0x18, 0x3c, 0x7e, 0x18, 0x18, 0x18, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff,
 0x00, 0x1e, 0x33, 0x7c, 0x30, 0x30, 0x7f, 0x00,
 0x00, 0x00, 0x3c, 0x06, 0x3e, 0x66, 0x3e, 0x00,
 0x00, 0x30, 0x30, 0x3e, 0x33, 0x33, 0x3e, 0x00,
 0x00, 0x00, 0x1e, 0x30, 0x30, 0x30, 0x1e, 0x00,
 0x00, 0x06, 0x06, 0x3e, 0x66, 0x66, 0x3e, 0x00,
 0x00, 0x00, 0x3c, 0x66, 0x7c, 0x60, 0x3e, 0x00,
 0x00, 0x0e, 0x18, 0x1c, 0x18, 0x18, 0x18, 0x00,
 0x00, 0x00, 0x3e, 0x66, 0x66, 0x3e, 0x06, 0x3c,
 0x00, 0x60, 0x60, 0x7c, 0x66, 0x66, 0x66, 0x00,
 0x00, 0x18, 0x00, 0x38, 0x18, 0x18, 0x3c, 0x00,
 0x00, 0x06, 0x00, 0x06, 0x06, 0x06, 0x36, 0x1c,
 0x00, 0x30, 0x3c, 0x38, 0x38, 0x3c, 0x36, 0x00,
 0x00, 0x18, 0x18, 0x18, 0x18, 0x18, 0x0e, 0x00,
 0x00, 0x00, 0x7c, 0x7e, 0x7e, 0x7e, 0x7e, 0x00,
 0x00, 0x00, 0x7c, 0x66, 0x66, 0x66, 0x66, 0x00,
 0x00, 0x00, 0x3c, 0x66, 0x66, 0x66, 0x3c, 0x00,
 0x00, 0x00, 0x7c, 0x66, 0x66, 0x7c, 0x60, 0x60,
 0x00, 0x00, 0x3e, 0x66, 0x66, 0x3e, 0x06, 0x07,
 0x00, 0x00, 0x1e, 0x30, 0x30, 0x30, 0x30, 0x00,
 0x00, 0x00, 0x3c, 0x60, 0x3c, 0x06, 0x7c, 0x00,
 0x00, 0x18, 0x3c, 0x18, 0x18, 0x18, 0x0e, 0x00,
 0x00, 0x00, 0x66, 0x66, 0x66, 0x66, 0x3c, 0x00,
 0x00, 0x00, 0x66, 0x66, 0x3c, 0x3c, 0x18, 0x00,
 0x00, 0x00, 0x66, 0x7e, 0x7e, 0x7e, 0x3c, 0x00,
 0x00, 0x00, 0x66, 0x3c, 0x18, 0x3c, 0x66, 0x00,
 0x00, 0x00, 0x66, 0x66, 0x66, 0x3e, 0x06, 0x3c,
 0x00, 0x00, 0x7e, 0x0c, 0x18, 0x30, 0x7e, 0x00,
 0x00, 0x0f, 0x0c, 0x38, 0x0c, 0x0c, 0x0f, 0x00,
 0x00, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x00,
 0x00, 0x78, 0x18, 0x0e, 0x18, 0x18, 0x78, 0x00,
 0x00, 0x1e, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x3e, 0x63, 0xdd, 0xf1, 0xf1, 0xdd, 0x63, 0x3e};

